■Aura Blade
Added a passive effect that increases the power of "Buster Blade" when it is used with a one-handed sword.
*Not applicable when using dual swords.
Shot Skills
■Twin Storm
We have fixed an issue where the number of times used was not consumed correctly under certain conditions, resulting in discrepancies with the server.
■Parabola Cannon
When triggered at the target marked by Retrograde Shot, it will now fire at the target's feet.
*Not applicable for arrow throwing.
Magic Skills
■Magic: Storm
Increased skill power per hit.
■Magic: Guardian Beam
Although not being targeted directly, additional attacks will now be activated in sync with casting as long as it is within range.
*The timing of the activation remains the same.
The number of activations greatly increases according to skill level.
■Qadal
Removed the added buff count for Magic: Burst and the increased charge effect for Magic: Magic Cannon.
Added an effect that increases the power of magic skills according to the battle duration when MaxHP is decreased because of this skill (overburdened state)
only if there is no buff effect (MP Cost of the next skill activated is halved/ Guaranteed Critical) consumed.
The more overburdened you are, the higher the limit of the power increase will be.
The battle duration will be counted even though Qadal is not used, but it will be reset if you get knocked out or the overburdened state is resolved (buff time's up).
■Magic: Burst
The count limit display of burst now changes according to CSPD.
If the count is always 0/0, the buff will not be shown.
The frontal invincibility when the skill is active is changed to normal invincibility and it continues to last for 1 second even after the skill ends if a staff is equipped or the main equipment is a magic device.
■Magic: Magic Cannon
Slightly added the charge increase due to skill activation if a staff is equipped or the main weapon is a magic device.
When charged over 100%, charge speed will be reduced by half, but it may pierce through Guard.
■Chronos Shift
Removed the ability to consume HP (with a KO risk) when there isn't enough MP. Now it can't be activated when there isn't enough MP.
Adjusted the cooldown. (Compared to the cooldown before adjustment, it is now even longer if the level is low, and shorter if the level is high)
■Enchanted Barriers
Reworked the skill. Now not usable if the subweapon is a magic device.
Changed to a barrier skill with a durability value depending on INT that is placed at your feet. (for the user only)
While inside the barrier, the barrier HP can be consumed to reduce or nullify the damage taken. (lower damage absorption rate for close-range attacks and certain attacks).
While inside the barrier, you will also not flinch while casting. Aggro from MP consumption will be reduced. Buff count of Magic: Burst increases. The cast time of Magic: Finale becomes shorter.
While inside the barrier, an effect to keep the overburdened state from Qadal at 99% before becoming 100% or more is applied 1 time only, the durability of the barrier will greatly decrease and buff effects cannot be obtained.
Reactivating Enchanted Barriers will only change the barrier position while the durability will remain the same.
Restoring MP inside the barrier will also restore the barrier's durability.
Martial Skills
■Asura Aura
As the character will become completely invincible in all situations by just using this skill consecutively, the skill has been changed so that the invincibility gets removed when Asura Aura ends.
After Asura Aura ends, if the buff effect still remains, the presence of Asura will be felt and it will continue to increase power (less than when it is visible)/ increase skill power/ increase critical rate.
■Flash Blink
It now applies to close range attacks.
■Energy Control
Can no longer coexist with the buffs from "Enchanted Burst". (obtaining the buffs from Energy Control will remove them)
Dual Sword Skills
■Storm Reaper
The powerful buff effect that was originally designed to prevent DPS drop because of jumping back for a long distance can apparently be boosted if there is a wall that obstructs the jump. As this behavior is different from the intended mechanism,
an adjustment has been made so that the amount of buff effect will change according the the distance traveled back.
■Lunar Misfortune
Removed the effect of always being a close-range attack.
Added an MP recovery effect per hit of the rain of blades that happens due to emergency withdrawal (intended by the player).
DEX will now boost power regardless of the activation distance.
Considering the fast attack, long range, emergency withdrawal (intended by the player) and shortened animation recovery (from skill) which make it powerful, the impact of DEX has been reduced to balance it.
The buff effect of Orbit Reaper has been halved and changed to increased long-range attack power.
Halberd Skills
■Draconic Charge
Fixed the problem where the power would decline because the proration that changes from the first hit affects the second hit.
■Tornado Lance
Tornado power (buff stack) now will not be consumed if an attack is successfully evaded not with the help of this skill's effect.
Mononofu Skills
■Hasso Happa
Regardless of the distance of the effect, it now applies to close range attacks.
■Shadowless Slash
Regardless of the activation distance, it now applies to close range attacks.
Shield Skills
■Belagerung
It now applies to close/long range attacks.
*The appropriate one will be applied according to activation distance.
Dagger Skills
■Knife Combat
Power will now increase based on dagger's ATK.
Greatly increased normal attack power and Attack MP Recovery during Knife Combat.
■Flincher Knife
Power will now increase based on dagger's ATK.
Magic Blade Skills
■Enchant Sword
Removed unsheathing attribute.
Reduced the power during Enchant Burst Sword.
■Enchanted Spell
We have fixed an issue where even the element of the skills with fixed element also changed because of the magic device.
■Enchanted Burst
The buffs from Enchant Burst Sword can no longer be obtained with the Enchanted Grip that can be activated when switching to physical properties due to Conversion.
The buffs from Enchant Burst Sword can no longer be obtained when the buffs of Energy Control or Annihilator have been obtained.
■Dual Bringer
Extended the duration of buffs that depend on magic device. (at least 10 seconds guaranteed regardless of the magic device stats)
The buffs of magic skills will also be reflected now for one-handed sword only. The magic skills activated will be changed to the element of the magic device.
The buff count of Enchanted Burst will be accumulated while the buff of Magic: Finale, Magic: Burst, Magic: Magic Cannon or Magic: Crash is active.
The STR or INT (the higher one only) bonus which was previously granted if the target's element is your weak element and the target is inflicted with [Weaken], has been adjusted and now it will be granted even if it is not your weak element.
■Union Sword
The power has been reduced, but it has been changed back to an ATK/MATK combined attack.
Removed the effect that reduces damage taken while active.
Reduced the power of the derivative skill, but skill power will increase as MP is consumed.
Slightly narrowed the attack range when the derivative skill is used with something other than a one-handed sword.
Crusher Skills
■Annihilator
Can no longer coexist with the buffs from "Enchanted Burst". (obtaining the buffs from Annihilator will remove them)
Wizard Skills
■Lightning
Regardless of the activation distance, it now applies to long range attacks.
■Meteor Strike
Regardless of the distance of the effect, it now applies to close/long range attacks (whichever is higher).
■Crystal Laser
It now applies to close/long range attacks.
*The appropriate one will be applied according to activation distance.
Ninja Skills
■Demon Wind Shuriken
Regardless of the distance of the effect, it now applies to close/long range attacks (whichever is higher).
■Cloning
When the skill "Mortal Surrogate" is activated, you will now become invincible for 1 second.
・Changed the max effect of the equipment stat "Guard Break" from 50% to 100%. (*1)
・Changed the max effect of the equipment stat "Anticipate" from 50% to 100%. (*1)
・Changed the way the equipment stat "ATK UP (●%)" is calculated.
・Changed the way the equipment stat "MATK UP (●%)" is calculated.
・Adjusted the Unsheathe Power of the crysta "Odelon Machina". (*2)
・Adjusted the Unsheathe Power of the crysta "Tappler". (*2)
・Adjusted the Unsheathe Power of the crysta "Lilicarolla". (*2)
・You can now see the details of the skill that has not been unlocked yet.
(*1)"Guard Break" and "Anticipate" still won't affect special "Guard/Evasion" during game event cutscenes. (*2)A free 100% crysta removal feature will be displayed on the Edit Crysta page during the reset period for the crystas that have been adjusted.
(*2)A feature to 100% remove the crystas that have been adjusted for free will appear on the Edit Crysta page for a certain period of time.